top of page

class 1 -Eye Of The Tiger

const int RED1= 2;

const int YELLOW1= 3;

const int GREEN1= 4;

const int RED2= 5;

const int YELLOW2= 6;

const int GREEN2= 7;

int dt0 = 250;

int dt1 = 400;

int dt2 = 500;

int dt3 = 1000;


 

void setup() {

// put your setup code here, to run once:

pinMode(RED1, OUTPUT);

pinMode(YELLOW1, OUTPUT);

pinMode(GREEN1, OUTPUT);

pinMode(RED2, OUTPUT);

pinMode(YELLOW2, OUTPUT);

pinMode(GREEN2, OUTPUT);

}

 

void loop() {

//OPENING

digitalWrite(RED1, HIGH);

delay(dt3);

digitalWrite(RED1, LOW);

delay(dt3);

digitalWrite(RED1, HIGH);

delay(dt3);

digitalWrite(RED1, LOW);

delay(dt3);

digitalWrite(RED1, HIGH);

delay(dt3);

digitalWrite(RED1, LOW);

delay(dt3);

digitalWrite(RED1, HIGH);

delay(dt3);

digitalWrite(RED1, LOW);

delay(1500);

 

//1

digitalWrite(RED1, HIGH);

delay(dt2);

digitalWrite(RED1, LOW);

delay(dt1);

digitalWrite(RED1, HIGH);

delay(dt1);

digitalWrite(YELLOW1, HIGH);

delay(dt1);

digitalWrite(GREEN1, HIGH);

delay(dt1);

digitalWrite(RED1, LOW);

digitalWrite(YELLOW1, LOW);

digitalWrite(GREEN1, LOW);

delay(100);

digitalWrite(RED2, HIGH);

delay(dt0);

digitalWrite(RED2, LOW);

delay(dt0);

 

//2

delay(dt2);

digitalWrite(RED1, HIGH);

delay(dt1);

digitalWrite(YELLOW1, HIGH);

delay(dt1);

digitalWrite(GREEN1, HIGH);

delay(dt1);

digitalWrite(RED1, LOW);

digitalWrite(YELLOW1, LOW);

digitalWrite(GREEN1, LOW);

delay(100);

digitalWrite(RED2, HIGH);

delay(dt0);

digitalWrite(RED2, LOW);

delay(dt0);

 

//3

delay(dt2);

digitalWrite(RED1, HIGH);

delay(dt1);

digitalWrite(YELLOW1, HIGH);

delay(dt1);

digitalWrite(GREEN1, HIGH);

delay(dt1);

digitalWrite(RED1, LOW);

digitalWrite(YELLOW1, LOW);

digitalWrite(GREEN1, LOW);

delay(100);

digitalWrite(RED2, HIGH);

digitalWrite(YELLOW2, HIGH);

digitalWrite(GREEN2, HIGH);

 

//4

delay(2000);

digitalWrite(RED2, LOW);

digitalWrite(YELLOW2, LOW);

digitalWrite(GREEN2, LOW);

delay(dt2);

digitalWrite(RED1, HIGH);

delay(dt2);

digitalWrite(RED1, LOW);

delay(dt1);

digitalWrite(RED1, HIGH);

delay(dt1);

digitalWrite(YELLOW1, HIGH);

delay(dt1);

digitalWrite(GREEN1, HIGH);

delay(dt1);

digitalWrite(RED1, LOW);

digitalWrite(YELLOW1, LOW);

digitalWrite(GREEN1, LOW);

delay(100);

digitalWrite(RED2, HIGH);

delay(dt0);

digitalWrite(RED2, LOW);

delay(dt0);

 

//5

delay(dt2);

digitalWrite(RED1, HIGH);

delay(dt1);

digitalWrite(YELLOW1, HIGH);

delay(dt1);

digitalWrite(GREEN1, HIGH);

delay(dt1);

digitalWrite(RED1, LOW);

digitalWrite(YELLOW1, LOW);

digitalWrite(GREEN1, LOW);

delay(100);

digitalWrite(RED2, HIGH);

delay(dt0);

digitalWrite(RED2, LOW);

delay(dt0);

 

//6

delay(dt2);

digitalWrite(RED1, HIGH);

delay(dt1);

digitalWrite(YELLOW1, HIGH);

delay(dt1);

digitalWrite(GREEN1, HIGH);

delay(dt1);

digitalWrite(RED1, LOW);

digitalWrite(YELLOW1, LOW);

digitalWrite(GREEN1, LOW);

delay(100);

digitalWrite(RED2, HIGH);

digitalWrite(YELLOW2, HIGH);

digitalWrite(GREEN2, HIGH);

}

Digital material culture

©2022 by Digital material culture. Proudly created with Wix.com

bottom of page